Building the Truth of God's Word Into the Lives of America's Youth
Table Official’s
Study Guide

All table officials must pass this test prior to serving at regional or national tournaments. This is an open book test; you may consult a copy of the rules as you take this test. The main purpose of this test is to ensure that you have read and understand the official rules of Bible Quiz Fellowship.

Instructions: For most questions, simply write the correct answer. For multiple choice answers, please circle the correct answer.

Section one: Rules

1. How many quizzers may participate on a team? Answer

2. Between what ages must a person be at the time of the national tournament to be eligible to quiz? Answer

3. If a quizzer first attends Nationals as a quizzer at age 11, how old will he/she be at the last nationals for which he/she is eligible? 16 / 17 / 18 / 19 / 20 Answer

4. What should appear on a lineup card? Answer
 
 
 
 

5. What happens if a coach submits an incorrect lineup that is not corrected before the first question of the quiz? Answer
 
 

Section two: Quiz Officials

6. What TWO things should a quizmaster check before each quiz? Answer
 
 

7. When should a quizmaster stop reading the question? Answer
 
 

8. When should twenty points be awarded? Answer
 
 

9. When should an error be awarded? Answer
 
 

10. How does a backup quizmaster assist the primary quizmaster? Answer
 
 
 
 

11. When should primary and backup quizmasters switch roles? Answer

12. Scorekeepers must make tally marks indicating what? Answer
 
 
 
 

13. Do overtime points "count" toward individual averages? Yes / No Answer

14. Must scorekeepers keep a running score? Yes / No Answer

15. When will the scorekeeper notify the quizmaster? Answer
 
 

16. Upon which errors will the quizmaster notify each team? Answer

17. How long is each half of quizzing? Answer

18. How long is the first overtime period (if necessary)? Answer

19. For what three things will the timekeeper notify the quizmaster? Answer (also [3] When regulation time has expired.)
 
 
 
 
 
 

20. How many teams compete at the same time in a quiz? 1 / 2 / 3 / 4 / 5 Answer

21. What happens if a quizzer jumps before a question is completely read? Answer
 
 
 
 

22. What happens if time runs out in a half before a quizmaster has completely read the reference for a question? Answer

23. What are the two types of questions? Answer Answer

24. For an interrogative question, what must a quizzer supply to receive twenty points? Answer
 
 
 
 

25. What is a flip-flop? Answer
 
 

26. How long does a quizzer have to completely answer an interrogative question? Answer

27. How long does a quizzer have to completely answer a quote question? Answer

28. Can a quizzer go back and repeat part of a verse during a quote question? Yes / No Answer

29. When may coaches make substitutions? Answer

30. How many time outs does a coach get in each quiz? 1 / 2 / 3 / 4 Answer

31. What two individuals may offer a challenge? Answer Answer

32. When should a challenge be made? Answer
 
 

33. How many bonus points are awarded when the fifth, sixth or seventh quizzer from a team answers correctly? Answer

34. How many bonus points are awarded when a quizzers "quizzes out" with no errors? Answer

35. How many points are subtracted when a quizzer receives an error (3-part answer)? Answer
 
 
 
 

36. If no quizzers on a particular team have received an error, but four different quizzers each have one foul, how many errors does the team have? 0 / 1 / 2 / 3 / 4 / 5 Answer

37. If a quizzer attempts to answer when someone from another team was called upon, what happens? Answer
 
 

38. If a quizzer’s light comes on after the quizmaster begins to read the reference, but the quizzer does not jump and answer the question, what happens? Answer
 
 

39. What happens if an individual receives two technical fouls? Answer
 
 

40. What happens if a team receives three technical fouls? Answer
 
 

41. What happens if a team purposely delays giving correct answers with the intent of stalling to protect a lead? Answer
 
 
 
 

42. What happens if a team arrives late for a quiz, but their lateness is not due to another quiz going late? Answer

Follow-up: What happens if a team arrives later than halftime? Answer

43. What should happen if a question (including quotes) is either repeated as a mistake by the quizmaster or printed twice in a quiz? Answer

 

Bible Quiz Fellowship Tournament Rules

June 2002

  1. Purpose for these rules
    The ministries participating in this program have seen the need for unified rules that can be applied at any Regional or National tournament in which more than one of the ministries of Bible Quiz Fellowship participates. These are not necessarily suggested local rules, but can be reproduced freely and used in that way by anyone participating in Bible Quiz Fellowship. Bible Quizzing is designed to encourage people to memorize and meditate on the Scriptures, to provide healthy competition and to build Christian character.

  2. Purpose for Bible Quizzing
    Bible Quizzing has the purpose of fulfilling part of the Great Commission, as found in Matthew 28:20 “...and teaching them to obey everything I have commanded you.” We believe that helping people to memorize and meditate upon the commands of Jesus will help them to obey His commands. The Psalmist pointed this out when he said; “I have hidden your word in my heart that I might not sin against you.” Ps. 119:11.

    Rules

  3. Who can quiz?
    1. A team will consist of between five and seven quizzers. If a quizzer is younger than 11 years old or older than 19 years old at the time of the tournament, he or she is not eligible to participate in the national tournament. In addition, a quizzer may only participate in the national tournament for a total of eight consecutive years. (i.e. if a quizzer begins to quiz at age 11, and quizzes four years, then skips a year, he/she will have only three years of eligibility remaining).
    2. Each team must submit a lineup card designating one adult coach and one captain, and listing the names of the coach and all team members, along with their seating order. Coaches may enlist assistants, but assistants are not permitted to challenge decisions, or interfere with the progress of the quiz in any way. Refusal to submit a correct lineup will result in a technical foul. Submission of an incorrect lineup that is not corrected before the first question of the quiz is read will also result in a technical foul.
    3. Team uniforms are not required, but are suggested. Clothing should be such as to be modest when sitting, even on a raised platform or stage. Shorts may not be worn for Bible Quizzing.

      Quiz Officials

For each quiz, the tournament directors will designate a minimum of three officials. These officials will include at least one Quizmaster, at least one Scorekeeper, and one Timekeeper.
  1. The Quizmaster
    1. The quizmaster is responsible for governing all aspects of the quiz. He/she will:
      1. Check all the lights before each quiz to determine that they work properly.
      2. If possible, check all questions before each quiz for accuracy and proper construction.
      3. Instruct the timekeeper to start and stop the clock, calling “time in” and “time out” as appropriate. The quizmaster may permit the timekeeper the discretion to stop the clock at other times, if appropriate.
      4. Read the questions during the quiz. The quizmaster will read each question only once, and will make every effort to stop reading the instant a light comes on indicating that a quizzer has jumped to answer the question. The quizmaster may not repeat part or all of a question for a quizzer.
      5. Determine and indicate who has the right to answer each question.
      6. Determine whether an answer is correct (twenty points) or an error. Twenty points should be awarded as soon as the correct question and answer has been given fully and completely. An error should be awarded as soon as any incorrect information has been given, even if the answer is not yet complete.
      7. Call any fouls noticed in the course of the quiz.
      8. If time has run off the clock inappropriately for any reason, the quizmaster may instruct the timekeeper to restore time to the clock at the quizmaster’s discretion.
      9. Work hard to ensure that each quiz stays on schedule and finishes on time.
    2. If more than one quizmaster is assigned to a quiz, quizmasters should be designated as “primary” and “backup.” The primary quizmaster will then have final authority in all decisions. Backup quizmasters will assist in calling fouls, making decisions about correctness of answers and in all others ways assisting the primary quizmaster in judging the quiz correctly. Except for emergencies, Primary and Backup quizmasters should not switch roles during the course of a single quiz, but should switch roles between quizzes when more than one quiz is required.
  2. The Scorekeeper(s)
    1. The scorekeeper will maintain the official scoring records for the quiz. He/she will:
      1. Make appropriate tally marks as the quiz progresses, indicating errors, fouls, bonuses, technical fouls, timeouts and correct answers on the official score sheet. The scorekeeper must indicate, on the score sheet, which points were scored in overtime, and these points will not be included in team bracket points or individual averages.
      2. Tally and announce the team scores at halftime and at the end of the quiz. He/she may also keep a running score if desired.
      3. Notify the quizmaster when a quizzer has quizzed out or errored out of the quiz.
      4. Notify each team when they receive their third and sixth team errors, and when five, six or seven people from the same team have answered correctly.
      5. Assist the quizmaster in calling fouls and in judging the correctness of answers.
    2. If more than one scorekeeper is assigned to a quiz, scorekeepers should tally and agree on the official score before announcing the final results of a quiz. Scorekeepers can also consult each other if scores or tallys are in doubt.
  3. The Timekeeper
    1. The timekeeper will operate a time clock or stopwatch during the quiz. He/she will:
      1. Keep regulation time for two six minute halves, keep overtime time for each overtime period, and keep time for each time out. This timekeeping will follow the instructions of the quizmaster to “time in,” “time out,” or restore time to the clock.
      2. Notify the quizmaster if a quizzer does not begin to answer within five seconds of being called upon.
      3. Notify the quizmaster if a quizzer has not finished their answer within the allowed 20 or 30 seconds.
      4. Assist the quizmaster in calling fouls and in judging the correctness of answers.

      Quiz Format
  4. Basic rules and format of the quiz
    1. A quiz will consist of all the questions the quizmaster can read within two six-minute halves. In case of a tie score, overtime periods may be added. The first overtime period will be two minutes long, the rest will be one minute each until the quiz is decided.
    2. Three teams will compete at the same time in each quiz, sitting on chairs fitted with electronic pads to help the quizmaster determine which quizzer was the first to jump. (These should be as similar as possible to the pads marketed by Quiz-Time of Benton Harbor, MI.) Audience members, coaches, assistants and substitutes should sit generally behind the quizmaster. No one except table officials should be sitting close enough to the quiz official’s table that they may be able to read the questions. No one may sit in front of the table officials’ table except the fifteen active quizzers.
      1. The first quizzer to jump will be called on by the quizmaster and must answer the question.
      2. If no quizzer jumps within three seconds after the quizmaster has finished reading the question, the quizmaster will close the question by saying “no question.”
      3. If a quizzer jumps before a question has been completely read, the quizmaster will direct the quizzer to “Finish the question.” This wording will be used for both types of questions.
      4. If time (for a half or overtime period) runs out during a question, but after the quizmaster has read the Scripture reference for that question, the first quizzer to jump must answer the question, and is allowed the full 20 or 30 seconds.
      5. If time (for a half or overtime period) runs out during a question, but before the quizmaster has finished reading the Scripture reference for that question, the question is thrown out and the quiz is ended.
      6. If a question (including quotes) has been either repeated as a mistake by the quizmaster or printed twice in a quiz, it should be thrown out and time put back on the clock. - added May 31, 2003
    3. Two types of questions will be used. These will follow as closely as possible the rules spelled out in the “BQF Guide to Making Questions.” Questions will be based on the 1984 copyright of the New International Version of the Bible. In general, the questions will follow these formats:
      1. Interrogative questions will consist of an interrogative word replacing a key word or phrase from the Scriptures. These will be asked by the quizmaster as follows, “Question, according to (book), chapter, verse, ...” To answer these correctly:
        1. A quizzer must supply the correct interrogative word (occasionally, another interrogative word may be good enough if the meaning of the question is unchanged), and the quizzer must clearly supply the correct and complete question and answer. Only the first question and answer supplied by the quizzer may be considered, but if no incorrect information is given, a quizzer may add more information to make the first question and answer correct, as long as the quizzer finishes within the twenty second time limit.
        2. In some cases, a quizzer may receive twenty points if a “flip-flop” is awarded. This means that the quizzer has given the question as the answer and the answer as a question.
        3. A quizzer must not include any information except what that particular Scripture reference actually says, and whatever helping verbs are necessary to make the question grammatically workable.
        4. A quizzer must begin to answer within five seconds and finish the answer within twenty seconds after being called upon by the Quizmaster.
      2. Quote questions will be based on quote verses. Verses that may serve as quotes will be indicated in the practice questions supplied by Bible Quiz Fellowship. These questions will be asked as follows, “Question, according to (book) chapter, verse, ‘quote.’” The quizzer will then quote the entire verse. To answer correctly:
        1. A quizzer must quote the entire verse, word for word and letter perfectly, within 30 seconds after being called upon by the quizmaster.
        2. A quizzer must begin to answer within five seconds of being called upon.
        3. A quizzer may go back and repeat part or all of the verse, provided that no incorrect information is given, and no words are spoken in the wrong order.
        4. Approximately 15 percent of the questions should be quote questions.
  5. During the quiz
    1. The role of the Coach is to encourage the team, provide strategy and make substitutions. During the quiz:
      1. Coaches must provide a lineup for the table officials before each quiz, as indicated in III. B. above.
      2. Coaches may make substitutions at any time after points are awarded and before the quizmaster says “question.” Coaches must call out “Substitution,” at which time the quizmaster should call time out and allow the substitution.
      3. Coaches should pray with and encourage their team during the 45 second break between halves of the quiz.
      4. Coaches may call one 15 second “Time Out” at any time during the quiz, after points have been awarded and before the quizmaster says “question.” Only the coach may approach the active quizzers during a time out.
      5. Coaches must indicate who will replace a quizzer who has quizzed out or errored out.
      6. Coaches may offer or rebut a challenge when external distractions disrupt a quizzer, when a question contains typing errors, incorrect information or other types of errors, or when the quizmaster reads a question incorrectly. This request should be directed to the quizmaster after points are awarded, but before the next question begins. The decision of the quizmaster is final.
    2. The role of the team Captain is to provide leadership for the team. Besides answering questions:
      1. A captain may challenge a question or answer if information given in the question or answer is incorrect, or if the question contains typing errors, or was read incorrectly by the quizmaster.
      2. A captain may challenge an error if external distractions or other factors disrupted the quiz while a quizzer was attempting to answer.
      3. Any challenge should be made immediately. Reasonably prompt challenges take priority over substitutions, team time outs, halftimes or any other break in the quiz.
      4. If appropriate, opposing captains should be given an opportunity to rebut a challenge.
      5. In all challenges, quizzers should maintain an attitude of respect and kindness as is fitting for a Christian.
      6. Once a quizmaster has considered the challenge, looked up the reference and rendered a decision, that decision is final. No further challenges are permitted on that issue.
    3. Quizzers may score or lose points in the following ways:
      1. For each correct answer, a quizzer earns 20 points.
      2. When a team has five different people answer correctly in the same quiz, an extra 20 points is added to the team total. This also applies when six and seven quizzers answer correctly.
      3. If a quizzer answers five questions correctly with no errors, he/she has “quizzed out, perfect score.” The quizzer is awarded a bonus ten points, and is eliminated from the quiz.
      4. If a quizzer answers five questions correctly, but has received one or more errors, he/she has “quizzed out,” and is eliminated from the quiz, but no bonus points are awarded.
      5. A quizzer earns an error by answering incorrectly, or by receiving two fouls. Errors follow these rules:
        1. When a quizzer receives his or her third error, he/she is eliminated from the quiz, having “erred out.”
        2. A team’s first three errors are “free.”
        3. For team errors 4, 5 and 6, ten points each will be deducted from the team score.
        4. For each error after the sixth, 20 points will be deducted from the team score.
        5. If one quizzer receives two fouls, that combines to count as an error.
        6. If two different quizzers have one foul each, that combines to count as a team error.
        7. See also 6.e. below
      6. Fouls are called using the following rules:
        1. A foul is given for disruption of the quiz while the clock is running.
        2. A foul is given for communication with a quizzer after the quizmaster says “question,” and before points are awarded.
        3. A foul is given if a quizzer’s hands touch the chair seat, or touch another quizzer during a question.
        4. A foul is given when a quizzer answers out of turn, or without being called upon:
          1. If a quizzer answers when a member of an opposing team was called on, the quizzer is given a foul and the member of the opposing team may answer the question at the discretion of the quizmaster.
          2. If a quizzer answers when a member of his/her team was called on, the quizzer is given a foul and the question must be thrown out.
        5. If a quizzer’s light comes on or stays on after the quizmaster finishes saying the word “question,” but the quizzer does not rise to full stature in one continuous motion and attempt to answer the question, one of the following must be done:
          1. A foul must be awarded if the light came on before the quizmaster read any part of the reference. The question can then be reused, and any quizzer may answer.
          2. An error must be awarded if the light comes on after the quizmaster begins to read the reference. The question must then be thrown out.
        6. A quiz will not end on a foul.
      7. If a team or individual is awarded a technical foul, ten points are deducted from that team’s score. If a second technical is awarded to the same person in the same quiz, ten points are deducted from the team score, that person is disqualified, eliminated from the quiz and finishes the quiz with zero personal points (any points added to the team score will be removed). If a team receives a total of three technical fouls on any combination of coaches, quizzers or cheering section, that team is disqualified and eliminated from the quiz in last place with zero points and zero bracket points. Technical fouls are awarded for:
        1. Failure to submit a correct lineup before the quiz, as detailed above in III. B.
        2. Persistent or inappropriate challenges.
        3. Unsportsmanlike conduct, or any conduct unbecoming of a Christian by any member of the team.
        4. Inappropriate cheering at any time or communication while a quizzer is attempting to answer by any member of a cheering section.
        5. If a team purposely delays giving the correct answers with the apparent intent of stalling to protect a lead in a quiz, that team will be given a technical foul and the wasted time will be restored to the clock.
        6. If a team is not at the scheduled quiz site on time, and is not still engaged in or coming from a previous quiz (to be checked by the quizmaster), the quizmaster will start the quiz. If the team arrives late, a technical foul is awarded and the team may join the quiz in progress. If a team arrives later than halftime, they may join the quiz with one technical, but will finish in third place regardless of their score.
  6. Tournament format
    1. Bracket points will be calculated during the round robin portion of a tournament to determine the “seeding” placement of each team in the elimination bracket. The following basis will be used to calculate bracket points:
      1. Ten bracket points will be awarded for a first place finish.
      2. Six bracket points will be awarded for a second place finish.
      3. Two bracket points will be awarded for a third place finish.
      4. One percent of the team score for each quiz will be added to the bracket points. For purposes of calculating bracket points or individual averages, points scored in an overtime period are not “counted.”
    2. The Bible Quiz Fellowship committee will decide upon rule changes.