Table Official’s
All table officials must pass this test prior
to serving at regional or national tournaments. This is
an open book test; you may consult a copy of the rules as
you take this test. The main purpose of this test is to
ensure that you have read and understand the official rules
of Bible Quiz Fellowship.
Instructions: For most questions, simply write
the correct answer. For multiple choice answers, please
circle the correct answer.
Section one: Rules
1. How many quizzers may participate on a
team? Answer
2. Between what ages must a person be at the
time of the national tournament to be eligible to quiz?
Answer
3. If a quizzer first attends Nationals as
a quizzer at age 11, how old will he/she be at the last
nationals for which he/she is eligible? 16 / 17 / 18 / 19
/ 20 Answer
4. What should appear on a lineup card? Answer
5. What happens if a coach submits an incorrect
lineup that is not corrected before the first question of
the quiz? Answer
Section two: Quiz Officials
6. What TWO things should a quizmaster check
before each quiz? Answer
7. When should a quizmaster stop reading the
question? Answer
8. When should twenty points be awarded? Answer
9. When should an error be awarded? Answer
10. How does a backup quizmaster assist the
primary quizmaster? Answer
11. When should primary and backup quizmasters
switch roles? Answer
12. Scorekeepers must make tally marks indicating
what? Answer
13. Do overtime points "count" toward
individual averages? Yes / No Answer
14. Must scorekeepers keep a running score?
Yes / No Answer
15. When will the scorekeeper notify the quizmaster?
Answer
16. Upon which errors will the quizmaster
notify each team? Answer
17. How long is each half of quizzing? Answer
18. How long is the first overtime period
(if necessary)? Answer
19. For what three things will the timekeeper
notify the quizmaster? Answer (also [3]
When regulation time has expired.)
20. How many teams compete at the same time
in a quiz? 1 / 2 / 3 / 4 / 5 Answer
21. What happens if a quizzer jumps before
a question is completely read? Answer
22. What happens if time runs out in a half
before a quizmaster has completely read the reference for
a question? Answer
23. What are the two types of questions? Answer
Answer
24. For an interrogative question, what must
a quizzer supply to receive twenty points? Answer
25. What is a flip-flop? Answer
26. How long does a quizzer have to completely
answer an interrogative question? Answer
27. How long does a quizzer have to completely
answer a quote question? Answer
28. Can a quizzer go back and repeat part
of a verse during a quote question? Yes / No Answer
29. When may coaches make substitutions? Answer
30. How many time outs does a coach get in
each quiz? 1 / 2 / 3 / 4 Answer
31. What two individuals may offer a challenge?
Answer Answer
32. When should a challenge be made? Answer
33. How many bonus points are awarded when
the fifth, sixth or seventh quizzer from a team answers
correctly? Answer
34. How many bonus points are awarded when
a quizzers "quizzes out" with no errors? Answer
35. How many points are subtracted when a
quizzer receives an error (3-part answer)? Answer
36. If no quizzers on a particular team have
received an error, but four different quizzers each have
one foul, how many errors does the team have? 0 / 1 / 2
/ 3 / 4 / 5 Answer
37. If a quizzer attempts to answer when someone
from another team was called upon, what happens? Answer
38. If a quizzer’s light comes on after the
quizmaster begins to read the reference, but the quizzer
does not jump and answer the question, what happens? Answer
39. What happens if an individual receives
two technical fouls? Answer
40. What happens if a team receives three
technical fouls? Answer
41. What happens if a team purposely delays
giving correct answers with the intent of stalling to protect
a lead? Answer
42. What happens if a team arrives late for
a quiz, but their lateness is not due to another quiz going
late? Answer
Follow-up: What happens if a team arrives
later than halftime? Answer
43. What should happen if a question (including
quotes) is either repeated as a mistake
by the quizmaster or printed twice in a quiz? Answer
Bible
Quiz Fellowship Tournament Rules
June 2002
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Purpose for these rules
The ministries participating in this program have
seen the need for unified rules that can be applied
at any Regional or National tournament in which more
than one of the ministries of Bible Quiz Fellowship
participates. These are not necessarily suggested
local rules, but can be reproduced freely and used
in that way by anyone participating in Bible Quiz
Fellowship. Bible Quizzing is designed to encourage
people to memorize and meditate on the Scriptures,
to provide healthy competition and to build Christian
character.
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Purpose for
Bible Quizzing
Bible Quizzing has the purpose of fulfilling part
of the Great Commission, as found in Matthew 28:20
“...and teaching them to obey everything I have
commanded you.” We believe that helping people
to memorize and meditate upon the commands of Jesus
will help them to obey His commands. The Psalmist
pointed this out when he said; “I have hidden
your word in my heart that I might not sin against
you.” Ps. 119:11.
Rules
- Who can quiz?
- A team will consist of
between five and seven quizzers. If
a quizzer is younger than 11 years old or older than
19 years old at the time of the tournament, he or she
is not eligible to participate in the national tournament.
In addition, a quizzer may only
participate in the national tournament for a total of
eight consecutive years. (i.e. if a quizzer begins
to quiz at age 11, and quizzes four years, then skips
a year, he/she will have only three years of eligibility
remaining).
- Each team must submit a lineup card designating
one adult coach and one captain,
and listing the names of the coach and all team members,
along with their seating order. Coaches may enlist
assistants, but assistants are not permitted to challenge
decisions, or interfere with the progress of the quiz
in any way. Refusal to submit a correct lineup will
result in a technical foul. Submission
of an incorrect lineup that is not corrected before
the first question of the quiz is read will also result
in a technical foul.
- Team uniforms are not required, but are suggested.
Clothing should be such as to be modest when sitting,
even on a raised platform or stage. Shorts may not be
worn for Bible Quizzing.
Quiz Officials
For each quiz, the tournament directors will designate
a minimum of three officials. These officials will include
at least one Quizmaster, at least one Scorekeeper, and one
Timekeeper.
- The Quizmaster
- The quizmaster is responsible for governing
all aspects of the quiz. He/she will:
- Check all the lights before
each quiz to determine that they work properly.
- If possible, check all questions before each
quiz for accuracy and proper construction.
- Instruct the timekeeper to start and stop the
clock, calling “time in” and “time
out” as appropriate. The quizmaster may permit
the timekeeper the discretion to stop the clock
at other times, if appropriate.
- Read the questions during the quiz. The quizmaster
will read each question only once, and will make
every effort to stop reading
the instant a light comes on indicating that
a quizzer has jumped to answer the question. The
quizmaster may not repeat part or all of a question
for a quizzer.
- Determine and indicate who has the right to answer
each question.
- Determine whether an answer is correct (twenty
points) or an error. Twenty
points should be awarded as soon as the correct
question and answer has been given fully and completely.
An error should be awarded
as soon as any incorrect information has been given,
even if the answer is not yet complete.
- Call any fouls noticed in the course of the quiz.
- If time has run off the clock inappropriately
for any reason, the quizmaster may instruct the
timekeeper to restore time to the clock at the quizmaster’s
discretion.
- Work hard to ensure that each quiz stays on schedule
and finishes on time.
- If more than one quizmaster is assigned to
a quiz, quizmasters should be designated as “primary”
and “backup.” The primary quizmaster will
then have final authority in all decisions. Backup
quizmasters will assist in calling fouls, making decisions
about correctness of answers and in all others ways
assisting the primary quizmaster in judging the quiz
correctly. Except for emergencies, Primary and Backup
quizmasters should not switch roles during the course
of a single quiz, but should switch
roles between quizzes when more than one quiz is required.
- The Scorekeeper(s)
- The scorekeeper will maintain the official
scoring records for the quiz. He/she will:
- Make appropriate tally marks as the quiz progresses,
indicating errors, fouls, bonuses,
technical fouls, timeouts and correct answers on
the official score sheet. The scorekeeper must
indicate, on the score sheet, which points were
scored in overtime, and these
points will not be included in team bracket points
or individual averages.
- Tally and announce the team scores at halftime
and at the end of the quiz. He/she
may also keep a running score if desired.
- Notify the quizmaster when
a quizzer has quizzed out or errored out of the
quiz.
- Notify each team when they
receive their third and sixth team errors, and when
five, six or seven people from the same team have
answered correctly.
- Assist the quizmaster in calling fouls and in
judging the correctness of answers.
- If more than one scorekeeper is assigned
to a quiz, scorekeepers should tally and agree on the
official score before announcing the final results of
a quiz. Scorekeepers can also consult each other if
scores or tallys are in doubt.
- The Timekeeper
- The timekeeper will operate a time clock
or stopwatch during the quiz. He/she will:
- Keep regulation time for two six
minute halves, keep overtime time for each overtime
period, and keep time for each time out. This timekeeping
will follow the instructions of the quizmaster to
“time in,” “time out,” or
restore time to the clock.
- Notify the quizmaster if
a quizzer does not begin to answer within five seconds
of being called upon.
- Notify the quizmaster if a quizzer has not
finished their answer within the allowed 20 or 30
seconds.
- Assist the quizmaster in calling fouls and in
judging the correctness of answers.
Quiz Format
- Basic rules and format of the quiz
- A quiz will consist of all the questions
the quizmaster can read within two six-minute halves.
In case of a tie score, overtime periods may be added.
The first overtime period will
be two minutes long, the rest will be one minute
each until the quiz is decided.
- Three teams
will compete at the same time in each quiz, sitting
on chairs fitted with electronic pads to help the quizmaster
determine which quizzer was the first to jump. (These
should be as similar as possible to the pads marketed
by Quiz-Time of Benton Harbor, MI.) Audience members,
coaches, assistants and substitutes should sit generally
behind the quizmaster. No one except table officials
should be sitting close enough to the quiz official’s
table that they may be able to read the questions. No
one may sit in front of the table officials’ table
except the fifteen active quizzers.
- The first quizzer to jump will be called on by
the quizmaster and must answer the question.
- If no quizzer jumps within three seconds after
the quizmaster has finished reading the question,
the quizmaster will close the question by saying
“no question.”
- If a quizzer jumps before a question has been
completely read, the
quizmaster will direct the quizzer to “Finish
the question.” This wording will be used
for both types of questions.
- If time (for a half or overtime period) runs out
during a question, but after the quizmaster has
read the Scripture reference for that question,
the first quizzer to jump must answer the question,
and is allowed the full 20 or 30 seconds.
- If time (for a half or overtime period) runs out
during a question, but before the quizmaster has
finished reading the Scripture reference for that
question, the question
is thrown out and the quiz is ended.
- If a question (including
quotes) has been either repeated as a mistake by
the quizmaster or printed twice in a quiz, it
should be thrown out and time put back on the clock.
- added May 31, 2003
- Two types of questions will be used. These
will follow as closely as possible the rules spelled
out in the “BQF Guide to Making Questions.”
Questions will be based on the 1984 copyright of the
New International Version of the Bible. In general,
the questions will follow these formats:
- Interrogative
questions will consist of an interrogative
word replacing a key word or phrase from the Scriptures.
These will be asked by the quizmaster as follows,
“Question, according to (book), chapter, verse,
...” To answer these correctly:
- A quizzer
must supply the correct interrogative word (occasionally,
another interrogative word may be good enough
if the meaning of the question is unchanged),
and the quizzer must clearly supply the correct
and complete question and answer. Only
the first question and answer supplied by the
quizzer may be considered, but if no incorrect
information is given, a quizzer may add more
information to make the first question and answer
correct, as long as the quizzer finishes
within the twenty second time limit.
- In some cases, a quizzer may receive
twenty points if a “flip-flop” is
awarded. This means that the
quizzer has given the question as the answer
and the answer as a question.
- A quizzer must not include any information
except what that particular Scripture reference
actually says, and whatever helping verbs are
necessary to make the question grammatically
workable.
- A quizzer
must begin to answer within five seconds and
finish the answer within twenty seconds after
being called upon by the Quizmaster.
- Quote
questions will be based on quote verses.
Verses that may serve as quotes will be indicated
in the practice questions supplied by Bible Quiz
Fellowship. These questions will be asked as follows,
“Question, according to (book) chapter, verse,
‘quote.’” The quizzer will then
quote the entire verse. To answer correctly:
- A quizzer must quote the entire verse,
word for word and letter perfectly, within
30 seconds after being called upon by the quizmaster.
- A quizzer must begin to answer within
five seconds of being called upon.
- A quizzer
may go back and repeat part or all of the verse,
provided that no incorrect information is given,
and no words are spoken in the wrong order.
- Approximately 15 percent of the questions
should be quote questions.
- During the quiz
- The role of the Coach is
to encourage the team, provide strategy and make substitutions.
During the quiz:
- Coaches must provide a lineup for the table officials
before each quiz, as indicated in III. B. above.
- Coaches may make substitutions at
any time after points are awarded and before the
quizmaster says “question.” Coaches
must call out “Substitution,” at which
time the quizmaster should call time out and allow
the substitution.
- Coaches should pray with and encourage their
team during the 45 second break between halves of
the quiz.
- Coaches may call one
15 second “Time Out” at any time
during the quiz, after points have been awarded
and before the quizmaster says “question.”
Only the coach may approach the active quizzers
during a time out.
- Coaches must indicate who will replace a quizzer
who has quizzed out or errored out.
- Coaches may offer
or rebut a challenge when external distractions
disrupt a quizzer, when a question contains typing
errors, incorrect information or other types of
errors, or when the quizmaster reads a question
incorrectly. This request should be directed to
the quizmaster after points are awarded, but before
the next question begins. The decision of the quizmaster
is final.
- The role of the team Captain
is to provide leadership for the team. Besides answering
questions:
- A captain may
challenge a question or answer if information
given in the question or answer is incorrect, or
if the question contains typing errors, or was read
incorrectly by the quizmaster.
- A captain may challenge an error if external distractions
or other factors disrupted the quiz while a quizzer
was attempting to answer.
- Any challenge should
be made immediately. Reasonably prompt challenges
take priority over substitutions, team time outs,
halftimes or any other break in the quiz.
- If appropriate, opposing captains should be given
an opportunity to rebut a challenge.
- In all challenges, quizzers should maintain an
attitude of respect and kindness as is fitting for
a Christian.
- Once a quizmaster has considered the challenge,
looked up the reference and rendered a decision,
that decision is final. No further challenges are
permitted on that issue.
- Quizzers may score or lose points
in the following ways:
- For each correct answer, a quizzer
earns 20 points.
- When a team has five different people answer correctly
in the same quiz, an
extra 20 points is added to the team total.
This also applies when six and seven quizzers answer
correctly.
- If a quizzer answers
five questions correctly with no errors, he/she
has “quizzed out, perfect score.” The
quizzer is awarded a bonus ten points, and is
eliminated from the quiz.
- If a quizzer answers five questions correctly,
but has received one or more errors, he/she has
“quizzed out,” and is eliminated from
the quiz, but no bonus points are awarded.
- A quizzer earns an error by answering
incorrectly, or by receiving two fouls. Errors follow
these rules:
- When a quizzer receives his or her
third error, he/she is eliminated from the quiz,
having “erred out.”
- A team’s
first three errors are “free.”
- For team errors 4, 5 and 6, ten
points each will be deducted from the team score.
- For each error after the sixth,
20 points will be deducted from the team score.
- If one quizzer receives two fouls,
that combines to count as an error.
- If
two different quizzers have one foul each, that
combines to count as a team error.
- See also 6.e.
below
- Fouls are called using the following
rules:
- A foul is given for disruption of
the quiz while the clock is running.
- A foul is given for communication
with a quizzer after the quizmaster says “question,”
and before points are awarded.
- A foul is given if a quizzer’s
hands touch the chair seat, or touch another
quizzer during a question.
- A foul is given when a quizzer answers
out of turn, or without being called upon:
- If a quizzer answers when a
member of an opposing team was called on,
the quizzer is given a foul and the member
of the opposing team may answer the question
at the discretion of the quizmaster.
- If a quizzer answers when a
member of his/her team was called on, the
quizzer is given a foul and the question
must be thrown out.
- If a quizzer’s light comes
on or stays on after the quizmaster finishes
saying the word “question,” but
the quizzer does not rise to full stature in
one continuous motion and attempt to
answer the question, one of the following must
be done:
- A foul must be awarded if the light came
on before the quizmaster read any part of
the reference. The question can then be
reused, and any quizzer may answer.
- An error
must be awarded if the light comes on after
the quizmaster begins to read the reference.
The question must then be thrown out.
- A quiz will not end on a foul.
- If a team or individual is awarded a technical
foul, ten points are deducted from that
team’s score. If
a second technical is awarded to the same person
in the same quiz, ten points are deducted from the
team score, that person is disqualified, eliminated
from the quiz and finishes the quiz with zero personal
points (any points added to the team score will
be removed). If a team
receives a total of three technical fouls on any
combination of coaches, quizzers or cheering section,
that team is disqualified and eliminated from the
quiz in last place with zero points and zero bracket
points. Technical fouls are awarded for:
- Failure to submit a correct lineup
before the quiz, as detailed above in III. B.
- Persistent or inappropriate challenges.
- Unsportsmanlike conduct, or any conduct
unbecoming of a Christian by any member of the
team.
- Inappropriate cheering at any time
or communication while a quizzer is attempting
to answer by any member of a cheering section.
- If
a team purposely delays giving the correct answers
with the apparent intent of stalling to protect
a lead in a quiz, that team will be given a
technical foul and the wasted time will be restored
to the clock.
- If a team is not at the scheduled
quiz site on time, and is not still engaged
in or coming from a previous quiz (to be checked
by the quizmaster), the quizmaster will start
the quiz. If
the team arrives late, a technical foul is awarded
and the team may join the quiz in progress.
If a team arrives later than halftime, they
may join the quiz with one technical, but will
finish in third place regardless of their score.
- Tournament format
- Bracket points will be calculated during
the round robin portion of a tournament to determine
the “seeding” placement of each team in
the elimination bracket. The following basis will be
used to calculate bracket points:
- Ten bracket points will be awarded for a first
place finish.
- Six bracket points will be awarded for a second
place finish.
- Two bracket points will be awarded for a third
place finish.
- One percent of the team score for each quiz will
be added to the bracket points. For purposes of
calculating bracket points or individual averages,
points scored in an overtime period are not “counted.”
- The Bible Quiz Fellowship committee will
decide upon rule changes.
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